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June 10, 2013
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http://wiki.blackmesasource.com/images//9/9c/Oar_tug_tram.jpg
  • Character name: Lurana the Biodome Diesel
  • Class: Black Mesa Research Facility Materials Transport Tug Tram
  • Place of origin: New Mexico
  • Biography:
    • Lurana was built in March 9, 1954 in New Mexico, as part of a series of diesel goods engines for use in the Sector E Materials Transport rail system of the Black Mesa Research Facility. Her life was very uneventful until May 16, 2009, when a teleportation experiment in Sector C of the facility went disastrously wrong. Her owner went to get help after finding out a military group called the Hazardous Environment Combat Unit was sent in to contain the problem by killing all the scientists. After coming back & recovering Lurana from the bottom of a flooded elevator shaft, her owner told her about a place called "Sodor", where he would send her to get her away from all this. After she was loaded onto a boat & brought to the island, a chubby fellow in a suit (who she found out was Sir Richard Topham Hatt, the manager) spoke to her & had her assigned to Ffarquhar Quarry, where she helps Mavis when Toby is unavailable. She also assists in goods work on the rest of the Ffarquhar Branch Line, & helps out as an "odd job diesel" on other areas of the North Western Railway.
  • Persona:
    • Lurana is a helpful engine. Her friends can always count on her. When she's working, her #1 priority is getting the job done. Her determination & strong work ethic are valued by the other engines in Ffarquhar Quarry. This can come to a fault for her, as poorly done jobs cause her to lose her self-control. Having worked near a biology department, she has a slight obsession with science. She also has great respect for steam engines, since they came before her & rail transport wouldn't have reached the level it has if steam engines never happened.
Here's my 1st Thomas the Tank Engine & Friends/The Railway Series fan character.
  • Copyright Information:
    • The Railway Series is copyrighted to The Awdry Family.
    • Thomas the Tank Engine & Friends is copyrighted to Henson International Television Entertainment
    • Half-Life 1 is copyrighted to:
      • Ted Backman – artist and animator; still at VALVE Software Corporation
      • T.K. Backman – level designer; no longer at VALVE Software Corporation, left in May 2007
      • Kelly Bailey - programmer, composer and sound designer; no longer at VALVE Software Corporation, left in August 2010
      • Yahn Bernier – programmer; still at VALVE Software Corporation
      • Ken Birdwell – animator and programmer; still at VALVE Software Corporation
      • Steve Bond – programmer; no longer at VALVE Software Corporation, left in August 2010
      • Dario Casali – level designer; still at VALVE Software Corporation
      • John Cook – programmer and Team Fortress 1 co-creator; still at VALVE Software Corporation
      • Greg Coomer – programmer and former team lead of Prospero, came up with the VALVE Software Corporation name; still at VALVE Software Corporation
      • Wes Cumberland – programmer; no longer at VALVE Software Corporation, left some time after 1999
      • John Guthrie – level designer; still at VALVE Software Corporation
      • Mona Lisa Guthrie – office manager; no longer at VALVE Software Corporation, left some time in January-April 1999
      • Mike Harrington – programmer and co-founder of VALVE Software Corporation; no longer at VALVE Software Corporation, left on 15th January 2000
      • Monica Harrington – business and marketing; no longer at VALVE Software Corporation, left on 15th January 2000
      • Brett Johnson – level designer and programmer; no longer at VALVE Software Corporation, left in April 1999
      • Chuck Jones – artist; no longer at VALVE Software Corporation, left in March 2004
      • Marc Laidlaw – writer and level designer; still at VALVE Software Corporation
      • Karen Laur – texture artist; no longer at VALVE Software Corporation, left in March 1999
      • Randy Lundeen – level designer and programmer; still at VALVE Software Corporation
      • Yatsze Mark – texture artist; no longer at VALVE Software Corporation, left some time in 1998
      • Lisa Mennet – playtesting and business, married to Gabe Newell; no longer at VALVE Software Corporation, left some time after 1999
      • Gabe Newell – co-founder and managing director of VALVE Software Corporation; still at VALVE Software Corporation
      • David Riller – level designer and programmer; still at VALVE Software Corporation
      • Aaron Stackpole – network administration; no longer at VALVE Software Corporation, left in April 1999
      • Jay Stelly – programmer; still at VALVE Software Corporation
      • Harry Teasley – level designer and artist, father of the girl in Gordon’s locker; no longer at VALVE Software Corporation, left some time in 2002
      • Steve Theodore – artist and animator; no longer at VALVE Software Corporation, left some time in 2002
      • Bill Van Buren – artist and animator; still at VALVE Software Corporation
      • Robin Walker – programmer, level designer and co-creator of Team Fortress 1; still at VALVE Software Corporation
      • Doug Wood – animator and programmer; still at VALVE Software Corporation
    • The image is copyright the Black Mesa: Source team.
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:iconunknownmarksman115:
Unknownmarksman115 Featured By Owner Jun 28, 2014  Hobbyist Traditional Artist
Reminds me a lot of SCP-516 with more emotion. :P I like vehicle SCPs. 
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:iconhuman-groveback:
human-groveback Featured By Owner Jun 28, 2014  Professional General Artist
This is actually a thing for a Thomas the Tank Engine crossover with Half-Life. Lurana is supposed to be the diesel whose speedometer went crazy after Gordon Freeman rode out of the Satellite Rocket Launch area at the beginning of Chapter 9. In my ficverse, Sodor has fared better during Combine rule than most of Europe (according to the books the show is based on, Sodor isl located off the coast of England) due to the badassery of its natives. The ROMANS were driven out (& left them alone afterwards), so an interdimensional alien empire should be no problem.
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:iconunknownmarksman115:
Unknownmarksman115 Featured By Owner Jun 28, 2014  Hobbyist Traditional Artist
lol I i can imagine she meets SCP-802 and SCP-516:
Lurana: Hi...
SCP-802:.... ~old twentieth century music emanates inside the tank~
Lurana: And you?
SCP-516:..... ~fires at 
SCP-2041-J~
Lurana: Well aren't you two just lovely vehicles?
Both tanks: ....
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:iconhuman-groveback:
human-groveback Featured By Owner Jun 28, 2014  Professional General Artist
Is SCP-2041-j the tank-flinging catapult? If so, I can see 516 doing that. Although, I can see your dialogue happening if those SCPs end up on Sodor (The rail system that Lurana initially worked on was part of a military facility, after all), But yeah, I know you're thinking I'm crazy for crossing an excellent FPS game with a children's cartoon. Well, Thomas the Tank Engine just happens to be popular on the internet for the following reasons:
  • The show has many older fans who grew up with the show and like to revisit the older episodes.
  • It is old enough that a lot of people who watched it as kids are re-watching it with their own tots now.
  • The awesome visual effects attract a lot of railway & modeling enthusiasts in their own right.
  • Cool Trains
  • It is worth nothing that the earlier episodes (& books) were also fairly well done in terms of continuity & world building. For many people it was sort of their 1st series that had that sort of overarching storytelling.
  • Additionally, actual rail enthusiasts are quite fond of how (at least back when it was actively based on Reverend Wilbert Vere Awdry's books) accurate it was to the actual history & workings of the British railway system, sentience aside.
    • Rail enthusiasts also enjoy the show because the original stories were based on actual events on the British Railway system & had well done models.
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:iconunknownmarksman115:
Unknownmarksman115 Featured By Owner Jun 28, 2014  Hobbyist Traditional Artist
Maybe SCP-1917 suddenly decided to pick the two up with SCP-2041-J sneaking in seeing all those built tanks as a chance to go on a tank throwing galore and go on an adventure while being super obvious to the Foundation do to its massive size.
I've always wanted to see a cross over with a German railway cannon and Thomas the Tank Engine characters, just suddenly coming across a massive cannon acting like some old war vet telling stories. :P
Reply
:iconhuman-groveback:
human-groveback Featured By Owner Jun 28, 2014  Professional General Artist
There's actually a fan-fiction anthology called Tales From The Other Railway, which parodies the hell out of the issues that the Sodor Mythos had in Seasons 8-16 (it got restored to its former glory in Season 17), using characters who were booted off of Sodor. They regularly make fun of the joke that the national British Railway system has become since its privatization in 1997. "The Other Railway" is local Sodor slang for the Mainland part of British Rail. You see, when England's rail network was nationalized in 1948, the North Western Railway (which all of the standard gauge Railways on Sodor merged into a part of during the time of the 1923 "Big Four" British Rail Grouping) was so opposed to nationalization that The Mainland was "another Railway" as far as the North Western Region of British Railways (as it was known afterwards) was concerned. They'd say "look out, here comes a man from that OTHER railway" when mainland staff came to the Island (this was revealed on Sir Topham Hatt's Twitter page). The NWR also kept most of its operating independence (hence why it escaped a lot of stuff that plagued the rest of British Rail, like the Beeching Axe & total Dieselization). Yes, there are a lot of "railway politics" jokes in Tales From The Other Railway-related stuff.
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:iconheatstroke2008:
heatstroke2008 Featured By Owner Jun 11, 2013  Student General Artist
Actually, this is pretty freaking cool! Very interesting character design!
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:iconhuman-groveback:
human-groveback Featured By Owner Jun 11, 2013  Professional General Artist
You have played Half-Life 1 before, right? I didn't make the picture. It's from the Half-Life 1 remake, Black Mesa: Source. I just figured a Sodor Mythos/Combine OverVerse crossover would be cool, & Lurana was the result.
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